Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain is an action-adventure stealth game developed by Kojima Productions and published by Konami.  This is the ninth instalment in the series that was directed, written and designed by Hideo Kojima following Metal Gear Solid V: Ground Zeroes, a stand-alone prologue released the previous year, as well as his final work at Konami.

So, this is my first Metal Gear Solid game. I have come to understand that it is quite an eclectic thing to get into, and if I hadn’t been warned about the first thirty minutes of the game being truly terrible, I wouldn’t have made it through. It really is bad, you are crawling around half dead while some satan fire-man keeps showing up.

It is terrible. The opening gameplay is tedious.  It’s like being stuck in a shitty dream you cannot wake up from. That said, once you get your feet on the ground in the desert, it is all magic.

I have always LOVED a game that lets you snipe the shit out of people.

Actually, I love everything about the game-play in this. Tons of different rifles, rocket launchers, pistols, you can ride a horse, YOU CAN DRIVE A TANK! What I love most is the flexible gameplay. You can play this full stealth, you can come in full on offensive. On the side, you can run ops, build a better base, develop weapons. It is glorious fun. I played it on PC and PS4 and think I prefer the PS4 and the controller over keyboard and mouse.

The story is kind of a turd, and I tend to just skip most of the movie inserts (thank god for that function), but I think this is an addictive and dazzling game. Give it a shot.

4 / 5

Matthew Whitaker

Spreading the TV and Film love whenever I can, wherever I can. Host of the Cinema Bushido, and the Clones Cast podcasts; regular player on all that is Screen Mayhem.

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